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Рендер-ферма | Руководства | RebusFarm.net
MEMORIES 3D CHALLENGE
Winners Announcement
We are very happy to announce the winners of the MEMORIES 3D CHALLENGE, created in cooperation with our sponsors and our 3D expert jury members, to give us all an opportunity to remember happy moments and be grateful for what we miss or for what we already have.
Participants were to create a 3D image, based on what makes them happy - it could be a place, a feeling, a person, an object, anything that makes them feel complete.
We want to say a special Thank You to our sponsors and our jury members for being part of our team on this incredible journey. And a very big Thank You to all the artists who participated and put all their effort and creativity into their masterpieces. It was a pleasure.
1st Place - 'Memories that Matter' by Deepak Jain
“My memories were when we, as future parents, used to imagine life within my partner and were desperate to feel and touch our child. It is amazing to be a parent and guardian. You just relive your own life ... the happiest memories of my life …”
Some comments from the Jury
Anderson R. de Alencar: I loved the idea of this image and also the quality. The composition and the way everything is in the scene, takes us to that moment there with the couple admiring the ultrasound and imagining what their lives will be like once the baby becomes part of the family.
Alex Alvarez: A beautiful image that strongly conveys a story and mood while also fitting the theme of the challenge. Well done. ?
Adam Klich: Stories make visualizations stand out from others, they take art to the next level. Stories capture the viewer's attention and help create a connection between the viewer and the artist. And the image 'Memories that Matter' uses storytelling perfectly. Not only is it a well-done technical image, but it also shows a beautiful story that many people can relate to, which gives additional value to the image.
Paul Roberts: For me, this project best met the brief and captured a personal memory in a very nice cinematic, almost painterly render. The set-building really contributes to the story - the characters contemplate how their lives, like the cluttered city apartment in which they live, are surely about to change with the birth of their first child.
2nd Place - 'Fog House' by Alessandro Giraldi / Studio vir
"The idea behind the creation of this image was to bring the feeling of escape from everyday life, through the refuge in the forest of peace and tranquility in these difficult times."
Some comments from the Jury
Alex Alvarez: What a beautiful place, both in the design of the home and how it integrates into the landscape. I love the lighting and atmosphere and wish I could visit.
Bogdan Sasu: I think 'Dream House' is an equal candidate as names go; the entire image evokes freedom and a feeling of being one with the world. Besides, who wouldn't want a house like this? :)
Anderson R. de Alencar: When I look at this image I can easily imagine myself there in that place, looking at the view. Very well executed rendering and a wonderful idea behind it all. Congratulations.
Frank Cordero: This image stands alone (literally and figuratively) in its design and layout, lighting and execution. I love when an image gives me the feeling of what the artist is communicating without needing his supporting description. He smartly created negative space around the male figure in the architectural structure, framing the figure so we could see its silhouette and then created space around the architectural structure to visibly see its shape difference in contrast to the organic shapes of nature that frame the image. It's the balancing act compositionally to create space for the eye to move and travel within the framing of the image while providing us the lush details to linger on. The reading is clear even at a thumbnail level.
3rd Place - 'Palladian Memory Lane' by Kay John Yim
"Having worked as a Chartered Architect in London for the past few years, I have developed a deep appreciation for Palladian Country Houses, particularly Chatsworth House, of which is characterised by its classical forms, symmetry and strict proportions that sits austerely among the rich and undulating landscape in Derbyshire Dales. I have referenced Chatsworth House in numerous projects, and what always brings me joy and satisfaction is the "minimal grandeur" of its Palladian facade built upon simple and easily replicable architectural proportions despite the lack of lavish or opulent ornaments. Chatsworth House and its surrounding landscape has gradually grown to become my totem of perfect proportions and timeless compositions; every time I come across the Palladian Country House I feel like as if I am being teleported to the serene countryside, taking a gaze down memory lane and reminiscing about my intertwined life and career."
Some comments from the Jury
Bogdan Sasu: Original idea and well assembled as composition goes. The balance between light and shadow gives depth and meaning to the image.
Frank Cordero: I almost thought I was looking at an advertisement for one of Disney's Theme parks and Tinker Bell leaving a trail of pixie dust! The read is instant but sometimes I want to linger in an image longer than just an instant read. You can do this by creating small, subtle lighting events within the silhouette areas and perhaps just giving us some hints of tree and costume detail. It's a delicate balance. Well done overall!
It would be great to see your comments on our social media channels.
Instagram | Facebook | Twitter | LinkedIn
Prizes
1st Prize
- 600 RenderPoints for the Rebus Render Farm
- XP-PEN Artist 22 2nd Genx1PC Tablet
- 12-month Gnomon Workshop subscriptions (valued at $490)
- 1 free class at Gnomon School
-Bundle (Forest Pack + RailClone) 3 years subscription, worth 576€
- Great Talks About Photorealism Vol 2 + 3D scenes
- Free *Wanderer or *Studio account for one year at VWArtclub
- Arch Viz Artist Visualization course
2nd Prize
- 400 RenderPoints for the Rebus Render Farm
- XP-PEN Deco Pro Sx1PC Tablet
- 12-month Gnomon Workshop subscriptions (valued at $490)
- Forest Pack or RailClone, 3 years subscription, worth 320€
- Great Talks About Photorealism Vol 1 + 3D scenes
- Free *Wanderer or *Studio account for one year at VWArtclub
3rd Prize
- 200 RenderPoints for the Rebus Render Farm
- XP-PEN Deco 01 V2 x1PC Tablet
- 12-month Gnomon Workshop subscriptions (valued at $490)
- Forest Pack or RailClone, 1 year subscription, worth 220€
- Great Talks About Photorealism Vol 1
- Free *Wanderer or *Studio account for one year at VWArtclub
Submission
1. Submit a 3D image that makes you happy, it can be a place, a feeling, a person, an object, anything that makes you feel complete.
2. Include a description of your 3D image and tell us the story behind it. We want to know what kind of memories represent this image to you and the reason why it makes you happy.
Memories Challenge Guidelines
Your submission needs to be a self-made 3D image. The main emphasis of the image may not be a bought 3D object. Read more detailed information in our Terms & Conditions.
Memories Challenge Submission
Thank you for your interest in participating. Unfortunately the submissions are closed.
Sponsors
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XP-PEN is one of the top drawing tablet brands, with more than 15 years of history. They provide all passionate and engaging individuals, young and new, an opportunity to create and draw what they love. No matter if they are a professional designer, illustrator, or digital art hobbyist, everyone can always find a product that suits them well. |
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For over twenty years, Gnomon has educated many of the world’s best digital artists. Called "the MIT of visual effects" by Fast Company magazine, Gnomon offers a variety of educational options to help students reach their goals in the entertainment industry, with both degree and vocational certificate programs, specialized courses for high school students and over 100 individual courses for professional enrichment. |
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The Gnomon Workshop was established in 2000 by Alex Alvarez to share professional techniques with artists unable to attend the award-winning Gnomon School in Hollywood. The curated library of over 300 video workshops — over 1,000 hours of training — is available 24/7 with a monthly or annual subscription and covers the entire pipeline of animation and effects production, from concept design and pre-viz to modeling, rigging, texturing, lighting, rendering, and everything in-between. Start your free 3-day trial at thegnomonworkshop.com/subscription. |
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GTAPR was born out of passion and with it, they later established 'The Juice Bar', their own publishing house. They offer customers a highly valued experience, one that makes it possible for their customers to align their actions with their values. They strive to be their customers' favorite place and their favorite partner, so they incorporate their customers' input in what they do. |
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VWArtclub is a community of thought, a shared 3D art gallery, a thirst to know how 3D design will evolve worldwide, a respect for this way of art, and a decision to record this fact visually. |
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Arch Viz Artist teaches how to create great architectural visualizations and animations. It’s the best place to look for the arch viz tutorials, tricks and tips that will improve your artistic skills. |
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Founded in 1999 in Cádiz, southern Spain, iToo Software is a 3D software development company best known for creating Forest Pack and RailClone, two of the highest-ranked plugins for Autodesk 3ds Max with a wide range of applications in Archviz, VFX and games. They also publish high-quality plant and tree assets under the brand name The3dGarden and have recently launched The Parametric Libraries, a new line of innovative procedural assets |
Jury
Memories 3D Challenge submission form
Please fill in the following submission form and upload your image to take part in our Memories Challenge.
Sustainable Architecture 3D Challenge Submission Form
Please fill in the following submission form and upload your image to take part in our Sustainable Architecture 3D Challenge.
RebusFarm's 3D Artist of the Year 2021!
This year comes to an end and so does our 3D Artist of the Month contest, It is time to know which is the art piece that reached the hearts of our jury and our RebusFarm Community. The battle is finally over and we announce our imminent winner.
We thank each and every one of our nominees, for inspiring us, for participating in our exciting contest, and most of all for becoming an essential part of our Rebus Family. Every single piece was the star for a whole month and gave life to so many emotions and excitement. After trying to choose the winner of the contest, not without difficulty, our amazing jury and community deliberated that RebusFarm's 2021 3D Artist of the Year is:
Jack Malone with his 'Olakunde'
Prize
![price-4](/images/aotm/500RP_rebusfarm.png)
The winner receives 500 RenderPoints worth 500 Euro to explore our massive computing power of thousands of CPUs and GPUs through the cloud.
Artists
Hossein Yadollahpour
January 2021
"I gather data from reference images, videos, Google Earth, climate information, culture, or architecture of the area. If there is a movie in the region or local music that can help a better understanding, I will immerse myself in that."
Alexey Ryabov
February 2021
"I knew I wanted to do something unusual from the start. When I started brainstorming - going through orchestras, concerts and instruments – I eventually landed on the unique aesthetic of Rammstein concerts."
Alfa Smyrna
March 2021
"I am a fan of minimalism, not only in terms of visual design but as a lifestyle choice. Not strict minimalism, ascetic sense, but what I call soft, warm minimalism. Simplicity, and honest, natural materials."
Jack Malone
April 2021
"Africa is home to such rich and diverse aesthetics, it’s really fascinating. With 54 countries in one continent and even more cultures, there are so many different and unique visual styles to be discovered!"
Fadi Alsharif
May 2021
"A bedroom is a place where you relax, so I wanted to visualize a corner that highlights this subtle coziness. It is the part of the room where you would sit back and enjoy the sun rays on a lazy Sunday afternoon."
Amanda Kedzierska
June 2021
"This space was to neither fully belong to the real world nor to the unreal but to exist in balance. Interiors should evoke the full range of emotions, including those commonly considered undesirable"
Fathy Ibrahim
July 2021
"To live up to the name of ‘White Garden’: our goal was to make the restaurant-goers feel surrounded by nature in every square inch. Blend natural and light colors, so shades of browns complement the vegetation"
Ines DGA
August 2021
"For my take on the Scandinavian style, I chose to try new fabric materials and lighting scenarios, resulting in a warm mood. It was not an easy task both technically and emotionally, as it was dedicated as a heartfelt and special gift."
Tina Tajaddod
September 2021
"For an introverted person, a significant part of life happens internally, and my goal was to show a glimpse of my mind in the form of a room. 'Quiet Place' is a personal project in the most literal sense."
David Zamanov
October 2021
"When people grow tired of clutter, they need simple, understandable and convenient forms. Natural shapes and textures are able to provide calm from the constant hustle and bustle of the modern world."
Flore Argentieri
November 2021
“Photorealism has the power to challenge our perception, you can make people believe anything as long as it seems real. You can also subvert these expectations, introducing elements that do not belong in our world, it is quite literally magic!"
Lilian Alves
December 2021
“The Beatles were a big part of my childhood, I heard them on the radio all the time. I have a broad, yet eclectic taste in music, but Rock will always be my favorite. Yeah, I love rock 'n' roll!"
Jury
This year's 3D Artist of the Year jury members consists of high-class experts from the 3D industry. They will evaluate all twelve nominees to choose the winner, who will be announced on December 29th, 2021. Introducing:
![Manny Fragelus](/images/aotm/jury_fragelus.jpg)
Manny Fragelus
CGSociety/CGMA
Manny Fragelus is the founder and program director of CGMA and CGWorkshops. Besides leading the academic direction for both schools Manny is also the host of the popular webinar series "Industry Sessions". This series gives participants the opportunity to interact directly with some of the best artists in the industry, ranging from the entire character art team from Naughty Dog to a panel with some of the best FX artists from Blizzard, MPC, and ILM. Manny has over 17 years of experience working in the games, films, and animation industries. His recent job was modeling lead at Dreamworks Feature Animation for the last 11 years.
![Jeff Mottle](/images/aoty/Jeff_Mottle_200x200.jpg)
Jeff Mottle
CGarchitect
Jeff Mottle is the founder of CGarchitect Digital Media Corporation, the leading online magazine and user community for architectural visualization professionals. He also co-founded the CGschool, which caters exclusively to architectural visualization professionals. Having worked in the industry since 1996, Jeff has been involved in developing and speaking at conferences around the world. He is immersed in many areas of the industry and actively pursues initiatives that help promote the growth of the field, including CGarchitect's yearly Architectural Visualization competition and 3D Awards.
![Ralph Huchtemann](/images/aotm/jury_huchtemann.jpg)
Ralph Huchtemann
RebusFarm
Ralph, who originally completed a degree in mechanical engineering at RWTH Aachen, started in the 3D business in 1995 by founding the 3D animation company RebusMedia and working as a successful 3D artist. During that time he produced hundreds of animations and visualizations for B2B communication and commercials. About ten years later Ralph founded RebusFarm to solve the problem of lacking computer power that 3D artists are experiencing in general. He started with a clear vision of how to approach the issue.
![Vasilis Koutlis](/images/aoty/vasilis-koutlis-200x200px_b.jpg)
Vasilis Koutlis
Designer & 3D Photographer
The instigator of both xDream3D and VWArtclub was born in Athens, in 1979. He studied furniture design and decoration. He began his occupation with 3D art in 2002 and in 2007 the idea of xDream3D was born. He managed to acquire partners from all over the world and various collaborators trust him with their ideas as he rewards them with his detailed designs. Not a moment goes by without him thinking of a beautiful image, thus he is never concerned with time but only with the design’s quality.
![Agnieszka Klich](/images/rf/aoty/agnieszka-klich-200x200.jpg)
Agnieszka Klich
Arch Viz Artist/Black Balance
Agnieszka Klich is a 3D artist, the co-founder of Black Balance, and Arch Viz Artist. Black Balance is an architectural visualization studio based in Poland. Arch Viz Artist is an online platform with professional video courses related to the 3d art topic. Agnieszka also runs a YouTube channel with the same name where she shares the tips and tricks that teach what to do to compete in the creative market. Besides, she is a big fan of traveling. Numerous journeys have shaped her view of the world, given a massive dose of inspiration, and driven her to action.
![Rusko Ruskov](/images/aotm/jury_ruskov.jpg)
Rusko Ruskov
VP Production and Delivery, Chaos Group
Rusko Ruskov is an industry renowned expert on 3D visualization with over 18 years of professional experience in rendering, movie and broadcast media VFX, automotive, product and character design. He leads Chaos Group’s 3D visualization team and is responsible for the product’s performance excellence of V-Ray since its early days. 3D artist with a great passion for innovative technologies that blur the line between reality and art, Rusko has been a guest speaker at industry conferences such as Siggraph, Siggraph Asia, FMX, Animago, CG Event, and has juried at many rigorous and renowned CG competitions.
![Lyudmil Vanev](/images/aoty/Lyudmil-Vanev_200x200.jpg)
Lyudmil Vanev
Sales Engineer Team Lead, Chaos Group
Lyudmil Vanev is a CG professional with more than 10 years of experience in everything CG, working on projects in architectural visualization, animation, and visual effects. Lyudmil joined the Chaos Group CG team in 2014, after working as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria. Several years and tens of thousands of air miles later, he's established and leading the Sales Engineer Team - a specialist outfit where he’s focused on helping companies and professionals get the best out of V-Ray rendering engine.
![Chen Jingato](/images/rebusfarm-3d-artist-of-the-month-3d-artist-of-the-year-jury-chen-jingato-200x200.jpg)
Chen Jiangtao
3D Artist of the Year 2020
Chen Jiangtao is a 3D artist from China. In 2020, he won our 3D Artist of the Year contest. He has been engaged in digital carving since he graduated from the university and he makes Garage Kit prototypes for different companies. He has a passion for turning his digital models into reality and always maintains his love for pure art and creating better work every day.
![RebusCommunity](/images/rebusfarm-3d-artist-of-the-month-3d-artist-of-the-year-jury-rebus-community-200x200.jpg)
RebusFarm Community
Social Media Channels
Our RebusFarm Community has been growing for years, welcoming 3D artists and enthusiasts from all over the world and creating beautiful bonds around the passion of rendering and photorealism. This year, we welcome the RebusFarm Community to our 3D Artist of the Year jury by allowing our social media family to give their input on this contest and help us find the ultimate winner. The most liked nominees through our different social media channels, such as Instagram, Facebook, Twitter, and LinkedIn will get added points in the final voting count.
Congratulations to our winner!
Thank you so much to our wonderful jury, who faced the very hard task to find a winner amongst all our 3D Artist of the Month winners from 2019. All works are astonishing, but one of them had to be chosen. Our 3D Artist of the Year 2019 is Angela Rico! Congratulations!
We want to thank all participants of our 3D Artist of the Month contest very much and an even bigger thank you goes to our twelve winners of 2019! We enjoyed all twelve interviews so very much and loved to hear about your passion, goals and all your unique ways of starting in the cg industry. We are so happy to have all of you! Keep up the awesome work and we are looking forward to stunning entries for the 3D Artist of the Month competition in 2020. All new submissions will be published in our gallery on January 2nd.
Prizes
![price-4](/images/aotm/500RP_rebusfarm.png)
The winner receives 500 RenderPoints worth 500 Euro to explore our massive computing power of thousands of CPUs and GPUs through the cloud.
![price-2](/images/aoty/prize_jury-member_kontur.jpg)
The winner will be our exclusive jury member for the 3D Artist of the Year 2020 election!
![](/images/aoty/3dW254.cover_226x305.jpg)
The winning picture will be featured on the back cover of the 3D World magazine!
![price-3](/images/aoty/prize_vray_chaosgroup_kontur.jpg)
The winner will receive a V-Ray annual license. Sponsored by our partner ChaosGroup!
Artists
Andrea Bertaccini
January 2019
"There’s always been a strong mutual influence between my professional and personal work. In the end, the accumulated experience and skills benefit me as an individual regardless of the circumstances."
Virginlemon
February 2019
"Our biggest inspiration stems from observing our surroundings – at a concert hall, on the street, in nature, and most importantly, while traveling. We don’t really have a specific philosophy, but we approach every project looking for a challenge and trying to learn something new."
Valentin Erbuke
March 2019
"I really care about teaching, because I see it as a way to help people who share my passion become better. It is a really humbling practice as well, and I learn a lot from it as well."
Angela Rico
April 2019
"For one of the central pieces of my demo reel, I wanted to do a piece that was highly realistic. I was looking for an opportunity to really push my skills. Eventually, I found inspiration in Jimmy Nelson’s extraordinary book ‘Before They Pass Away’."
Stas Vergasov
May 2019
"To me, the artistic component is the most important part of my job, which is why I prefer clients and projects that are on the same wave- length, creatively speaking."
Konstantin Gdalevich
June 2019
"Kasey and Mac have a cool relationship! They’re friends and partners and though Kasey takes center stage, she heavily relies on Mac to get her out of trouble. She’s quick to jump into crazy fights, run after the scariest of thugs only because she knows her A.I. friend is monitoring and analyzing her every move, ready to alert her of any danger."
Vinicius Favero
July 2019
"For the ‘Kangrinboqe Warrior’, I was looking for a character that would allow me to evolve a wide range of not only skills, but distinct materials and different techniques as well. Organic and hard surface modeling, texturing, grooming, lighting and rendering – it’s all there in the original concept art."
Massimo Righi
August 2019
"I draw inspiration from all forms of arts in general, from music to design and photography. I am very fond of the latter and like to take photos myself, which often end up as my main references when it comes to modelling and texturing."
Mojtaba Hatami
September 2019
"Architectural visualization is a virtual language designers can draw on to express their ideas. A person lacking the necessary vocabulary is always at risk of failing to effectively communicate their creative vision to others."
Sergey Buravtsov
October 2019
"The composition of the image was conceived as a photo made by travelers who came to the shaman. The figures in the background are arranged in such a way as to create the planarity and depth of the image."
Jeffry Quiambao
November 2019
“I wanted the character to blend in with the photorealistic environment I was aiming for. The more serious look suits the scene and also resonates well with the accessories. I wanted to create a somewhat supernatural mood, bordering on creepy."
Pablo Tabarez
December 2019
“The entire house was to be designed in a “luxurious, Mediterranean style". It was an interesting and unique challenge, because everything we built in CGI, will be provided by local suppliers and used in the actual construction!"
Jury
We're very happy to introduce to you our high-class RebusFarm 3D Artist of the Year 2019 jury! With their expertise in the 3D industry, they will take a close look at all our winners and elect the winner of the year, who will be announced on December 27th, 2019.
![Manny Fragelus](/images/aotm/jury_fragelus.jpg)
Manny Fragelus
CGSociety/CGMA
Manny Fragelus is founder and program director of CGMA and CGWorkshops. Besides leading the academic direction for both schools Manny is also the host of the popular webinar series "Industry Sessions". This series gives participants the opportunity to interact directly with some of the best artists in the industry, ranging from the entire character art team from Naughty Dog to a panel with some of the best FX artists from Blizzard, MPC and ILM. Manny has over 17 years of experience working in the games, films and animation industry. His recent job was modeling lead at Dreamworks Feature Animation for the last 11 years.
![Jeff Mottle](/images/aoty/Jeff_Mottle_200x200.jpg)
Jeff Mottle
CGarchitect
Jeff Mottle is the founder of CGarchitect Digital Media Corporation, the leading online magazine and user community for architectural visualization professionals. He also co-founded the CGschool, that caters exclusively to architectural visualization professionals. Having worked in the industry since 1996, Jeff has been involved in developing and speaking at conferences around the world. He is immersed in many areas of the industry and actively pursues initiatives that help promote the growth of the field, including CGarchitect's yearly Architectural Visualization competition and 3D Awards.
![Ralph Huchtemann](/images/aotm/jury_huchtemann.jpg)
Ralph Huchtemann
RebusFarm
Ralph, who originally completed a degree in mechanical engineering at RWTH Aachen, started in the 3D business in 1995 by founding the 3D animation company RebusMedia and working as a successful 3D artist. During that time he produced hundreds of animations and visualizations for B2B communication and commercials. About ten years later Ralph founded RebusFarm to solve the problem of lacking computer power that 3D artists are experiencing in general. He started with a clear vision of how to approach the issue.
![Vasilis Koutlis](/images/aoty/vasilis-koutlis-200x200px_b.jpg)
Vasilis Koutlis
Designer & 3D Photographer
The instigator of both xDream3D and VWArtclub was born in Athens, in 1979. He studied furniture design and decoration. He began his occupation with 3D art in 2002 and in 2007 the idea of xDream3D was born. He managed to acquire partners from all over the world and various collaborators trust him with their ideas as he rewards them with his detailed designs. Not a moment goes by without him thinking of a beautiful image, thus he is never concerned with time but only with the design’s quality.
![Rusko Ruskov](/images/aotm/jury_ruskov.jpg)
Rusko Ruskov
VP Production and Delivery, Chaos Group
Rusko Ruskov is an industry renowned expert on 3D visualization with over 10 years of professional experience in rendering, movie and broadcast media VFX, automotive, product and character design. He leads Chaos Group’s 3D visualization team and is responsible for the product’s performance excellence of V-Ray since its early days. 3D artist with great passion for innovative technologies that blur the line between reality and art, Rusko has been a guest speaker at industry conferences such as Siggraph, Siggraph Asia, FMX, Animago, CG Event, and has juried at many rigorous and renowned CG competitions.
![Lyudmil Vanev](/images/aoty/Lyudmil-Vanev_200x200.jpg)
Lyudmil Vanev
Sales Engineer Team Lead, Chaos Group
Lyudmil Vanev is a CG professional with more than 10 years’ experience in everything CG, working on projects in architectural visualization, animation and visual effects. Lyudmil joined the Chaos Group CG team in 2014, after working as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria. Several years and tens of thousands of air miles later, he's established and leading the Sales Engineer Team - a specialist outfit where he’s focused on helping companies and professionals get the best out of V-Ray rendering engine.
Congratulations to our winner!
The decision wasn't easy at all but our jury faced this tough task and found the winner amongst the winners! Congratulations to Angela Rico, our 3D Artist of the Year 2019! She convinced our jury with her very detailed and realistic ‘Marquesan Islander’.
A huge thank you goes out to all participants of our 3D Artist of the Month contest and an even bigger one to our twelve winners of 2019! It was a pleasure to do the interviews with you and to read all those unique stories about your ways of working in the cg industry and your passion behind it. Keep the good work up and we are looking forward to stunning entries for the upcoming year. New submissions will be published in our gallery on January 2nd, so stay tuned for that!
Prizes
![price-4](/images/aotm/500RP_rebusfarm.png)
The winner receives 500 RenderPoints worth 500 Euro to explore our massive computing power of thousands of CPUs and GPUs through the cloud.
![price-2](/images/aoty/prize_jury-member_kontur.jpg)
The winner will be our exclusive jury member for the 3D Artist of the Year 2020 election!
![](/images/aoty/3dW254.cover_226x305.jpg)
The winning picture will be featured on the back cover of the 3D World magazine!
![price-3](/images/aoty/prize_vray_chaosgroup_kontur.jpg)
The winner will receive a V-Ray annual license. Sponsored by our partner ChaosGroup!
Gallery
Artists
Andrea Bertaccini
January 2019
"There’s always been a strong mutual influence between my professional and personal work. In the end, the accumulated experience and skills benefit me as an individual regardless of the circumstances."
Virginlemon
February 2019
"Our biggest inspiration stems from observing our surroundings – at a concert hall, on the street, in nature, and most importantly, while traveling. We don’t really have a specific philosophy, but we approach every project looking for a challenge and trying to learn something new."
Valentin Erbuke
March 2019
"I really care about teaching, because I see it as a way to help people who share my passion become better. It is a really humbling practice as well, and I learn a lot from it as well."
Angela Rico
April 2019
"For one of the central pieces of my demo reel, I wanted to do a piece that was highly realistic. I was looking for an opportunity to really push my skills. Eventually, I found inspiration in Jimmy Nelson’s extraordinary book ‘Before They Pass Away’."
Stas Vergasov
May 2019
"To me, the artistic component is the most important part of my job, which is why I prefer clients and projects that are on the same wave- length, creatively speaking."
Konstantin Gdalevich
June 2019
"Kasey and Mac have a cool relationship! They’re friends and partners and though Kasey takes center stage, she heavily relies on Mac to get her out of trouble. She’s quick to jump into crazy fights, run after the scariest of thugs only because she knows her A.I. friend is monitoring and analyzing her every move, ready to alert her of any danger."
Vinicius Favero
July 2019
"For the ‘Kangrinboqe Warrior’, I was looking for a character that would allow me to evolve a wide range of not only skills, but distinct materials and different techniques as well. Organic and hard surface modeling, texturing, grooming, lighting and rendering – it’s all there in the original concept art."
Massimo Righi
August 2019
"I draw inspiration from all forms of arts in general, from music to design and photography. I am very fond of the latter and like to take photos myself, which often end up as my main references when it comes to modelling and texturing."
Mojtaba Hatami
September 2019
"Architectural visualization is a virtual language designers can draw on to express their ideas. A person lacking the necessary vocabulary is always at risk of failing to effectively communicate their creative vision to others."
Sergey Buravtsov
October 2019
"The composition of the image was conceived as a photo made by travelers who came to the shaman. The figures in the background are arranged in such a way as to create the planarity and depth of the image."
Jeffry Quiambao
November 2019
“I wanted the character to blend in with the photorealistic environment I was aiming for. The more serious look suits the scene and also resonates well with the accessories. I wanted to create a somewhat supernatural mood, bordering on creepy."
Pablo Tabarez
December 2019
“The entire house was to be designed in a “luxurious, Mediterranean style". It was an interesting and unique challenge, because everything we built in CGI, will be provided by local suppliers and used in the actual construction!"
Jury
We're very happy to introduce to you our high-class RebusFarm 3D Artist of the Year 2019 jury! With their expertise in the 3D industry, they will take a close look at all our winners and elect the winner of the year, who will be announced on December 27th, 2019.
![Manny Fragelus](/images/aotm/jury_fragelus.jpg)
Manny Fragelus
CGSociety/CGMA
Manny Fragelus is founder and program director of CGMA and CGWorkshops. Besides leading the academic direction for both schools Manny is also the host of the popular webinar series "Industry Sessions". This series gives participants the opportunity to interact directly with some of the best artists in the industry, ranging from the entire character art team from Naughty Dog to a panel with some of the best FX artists from Blizzard, MPC and ILM. Manny has over 17 years of experience working in the games, films and animation industry. His recent job was modeling lead at Dreamworks Feature Animation for the last 11 years.
![Jeff Mottle](/images/aoty/Jeff_Mottle_200x200.jpg)
Jeff Mottle
CGarchitect
Jeff Mottle is the founder of CGarchitect Digital Media Corporation, the leading online magazine and user community for architectural visualization professionals. He also co-founded the CGschool, that caters exclusively to architectural visualization professionals. Having worked in the industry since 1996, Jeff has been involved in developing and speaking at conferences around the world. He is immersed in many areas of the industry and actively pursues initiatives that help promote the growth of the field, including CGarchitect's yearly Architectural Visualization competition and 3D Awards.
![Ralph Huchtemann](/images/aotm/jury_huchtemann.jpg)
Ralph Huchtemann
RebusFarm
Ralph, who originally completed a degree in mechanical engineering at RWTH Aachen, started in the 3D business in 1995 by founding the 3D animation company RebusMedia and working as a successful 3D artist. During that time he produced hundreds of animations and visualizations for B2B communication and commercials. About ten years later Ralph founded RebusFarm to solve the problem of lacking computer power that 3D artists are experiencing in general. He started with a clear vision of how to approach the issue.
![Vasilis Koutlis](/images/aoty/vasilis-koutlis-200x200px_b.jpg)
Vasilis Koutlis
Designer & 3D Photographer
The instigator of both xDream3D and VWArtclub was born in Athens, in 1979. He studied furniture design and decoration. He began his occupation with 3D art in 2002 and in 2007 the idea of xDream3D was born. He managed to acquire partners from all over the world and various collaborators trust him with their ideas as he rewards them with his detailed designs. Not a moment goes by without him thinking of a beautiful image, thus he is never concerned with time but only with the design’s quality.
![Rusko Ruskov](/images/aotm/jury_ruskov.jpg)
Rusko Ruskov
VP Production and Delivery, Chaos Group
Rusko Ruskov is an industry renowned expert on 3D visualization with over 10 years of professional experience in rendering, movie and broadcast media VFX, automotive, product and character design. He leads Chaos Group’s 3D visualization team and is responsible for the product’s performance excellence of V-Ray since its early days. 3D artist with great passion for innovative technologies that blur the line between reality and art, Rusko has been a guest speaker at industry conferences such as Siggraph, Siggraph Asia, FMX, Animago, CG Event, and has juried at many rigorous and renowned CG competitions.
![Lyudmil Vanev](/images/aoty/Lyudmil-Vanev_200x200.jpg)
Lyudmil Vanev
Sales Engineer Team Lead, Chaos Group
Lyudmil Vanev is a CG professional with more than 10 years’ experience in everything CG, working on projects in architectural visualization, animation and visual effects. Lyudmil joined the Chaos Group CG team in 2014, after working as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria. Several years and tens of thousands of air miles later, he's established and leading the Sales Engineer Team - a specialist outfit where he’s focused on helping companies and professionals get the best out of V-Ray rendering engine.
Congratulations to our winner!
This year again the decision wasn't easy for the jury as we had so many stunning nominees but the jury came through and selected the winner of the 3D Artist of the Year 2020: Chen Jiangtao! Chen was able to convince the jury with his 3D rendition of 'The Unequal Marriage' by Vasily Pukirev. Congratulations Chen!
We also want to take the opportunity to thank all the participants of our 3D Artist of the Month contest, especially the twelve winners of 2020! It's thanks to amazing artists such as you, that we are able to build a 3D community. Keep on being creative, pushing the boundaries of what's possible and amaze the world with your art! New submissions will be published in our gallery on January 4th, so stay tuned for that!
Prizes
![price-4](/images/aotm/500RP_rebusfarm.png)
The winner receives 500 RenderPoints worth 500 Euro to explore our massive computing power of thousands of CPUs and GPUs through the cloud.
![price-2](/images/rf/aoty/prize-jury-member.jpg)
The winner will be our exclusive jury member for the 3D Artist of the Year 2021 election!
![](/images/rf/aoty/prize-xp-pen.jpg)
The winner will get a XP-PEN Artist 13.3 Pro Holiday Edtion drawing tablet & goodies worth $349.99. Learn more about it here.
![price-3](/images/rf/aoty/prize-vray-collection.jpg)
The winner will receive a V-Ray Collection annual license. Sponsored by our partner ChaosGroup!
Artists
Yuriy Dulich
January 2020
"Nature inspires me, there simply is no better architect or designer. When working, I frequently watch various documentaries on my second monitor. It broadens my horizon and helps instill new ideas."
Alexandre Mougenot
February 2020
"When it comes to styles, I want to try my hands at absolutely everything! I love working with realistic characters while continuing to deepen my anatomy basics, and then make them more stylized."
Chen Jiangtao
March 2020
"I am fascinated by the relation between traditional and digital art and wanted to try my hands at a traditional painting and see what effect I could achieve in 3D."
Jared Fischler
April 2020
"Having a balanced creative mindset is super important, because traditional art is full of abstract work, while CGI more often tends to chase realism."
Santiago Vilaseca
May 2020
"I draw inspiration from all things around me, in my daily life as well as in my travels. Music is another invaluable source of inspiration for me."
Constantin Vilsmeier
June 2020
"I observe how the material reacts in the sun, how dust or dirt builds up on surfaces, how old age wears down wood or metal."
Paul Birman
July 2020
"Learn, learn, learn! Every day, try to learn something new! Create your own projects and don’t be scared to post it everywhere on the internet."
Sarah Petruzzi
August 2020
"First of all, I gathered all the resources I needed, including references from the film itself as well as photos of the real props such as the headbands."
Artur Tamiola
September 2020
"What inspires me the most as a 3D artist is to solve problems given by myself and others. To be more exact – I try to see the bigger picture, understand different fields of work and figure out how to go about it."
Kasita Wonowidjojo
October 2020
"Whatever I do, I like to either have a story in mind or a message I want to portray visually. When that storytelling element is in the heart of the piece, everything else falls into place."
Javier Pedreño
November 2020
“My favorite discipline is 3D sculpting characters. I just love putting aside the technical aspects for a while and only focus on the basics such as anatomy, proportions, silhouette, etc."
Alexander Alojants
December 2020
“In my opinion, personal projects are really important not only as part of a portfolio and demonstration of your capabilities, but also as means for artists to seek out and overcome self-imposed challenges."
Jury
This year's 3D Artist of the Year jury consists of high-class experts from the 3D industry. They will evaluate all twelve nominees to choose the winner, who will be announced on December 28th, 2020. Introducing:
![Manny Fragelus](/images/aotm/jury_fragelus.jpg)
Manny Fragelus
CGSociety/CGMA
Manny Fragelus is founder and program director of CGMA and CGWorkshops. Besides leading the academic direction for both schools Manny is also the host of the popular webinar series "Industry Sessions". This series gives participants the opportunity to interact directly with some of the best artists in the industry, ranging from the entire character art team from Naughty Dog to a panel with some of the best FX artists from Blizzard, MPC and ILM. Manny has over 17 years of experience working in the games, films and animation industry. His recent job was modeling lead at Dreamworks Feature Animation for the last 11 years.
![Jeff Mottle](/images/aoty/Jeff_Mottle_200x200.jpg)
Jeff Mottle
CGarchitect
Jeff Mottle is the founder of CGarchitect Digital Media Corporation, the leading online magazine and user community for architectural visualization professionals. He also co-founded the CGschool, which caters exclusively to architectural visualization professionals. Having worked in the industry since 1996, Jeff has been involved in developing and speaking at conferences around the world. He is immersed in many areas of the industry and actively pursues initiatives that help promote the growth of the field, including CGarchitect's yearly Architectural Visualization competition and 3D Awards.
![Ralph Huchtemann](/images/aotm/jury_huchtemann.jpg)
Ralph Huchtemann
RebusFarm
Ralph, who originally completed a degree in mechanical engineering at RWTH Aachen, started in the 3D business in 1995 by founding the 3D animation company RebusMedia and working as a successful 3D artist. During that time he produced hundreds of animations and visualizations for B2B communication and commercials. About ten years later Ralph founded RebusFarm to solve the problem of lacking computer power that 3D artists are experiencing in general. He started with a clear vision of how to approach the issue.
![Angela Rico](/images/rf/aoty/Angela-Rico_200x200.jpg)
Angela Rico
3D Character Artist
Angela is a 3D Character Artist at Sony Santa Monica Studio. She won RebusFarm 3D Artist of the Year 2019 after graduating from Gnomon earlier that year. After graduating, she started her character art journey at Blur Studio where she worked on cinematics and trailers for games. Recently she transitioned to realtime characters and is currently working on the next God of War.
![Vasilis Koutlis](/images/aoty/vasilis-koutlis-200x200px_b.jpg)
Vasilis Koutlis
Designer & 3D Photographer
The instigator of both xDream3D and VWArtclub was born in Athens, in 1979. He studied furniture design and decoration. He began his occupation with 3D art in 2002 and in 2007 the idea of xDream3D was born. He managed to acquire partners from all over the world and various collaborators trust him with their ideas as he rewards them with his detailed designs. Not a moment goes by without him thinking of a beautiful image, thus he is never concerned with time but only with the design’s quality.
![Agnieszka Klich](/images/rf/aoty/agnieszka-klich-200x200.jpg)
Agnieszka Klich
Arch Viz Artist/Black Balance
Agnieszka Klich is a 3D artist, the co-founder of Black Balance, and Arch Viz Artist. Black Balance is an architectural visualization studio based in Poland. Arch Viz Artist is an online platform with professional video courses related to the 3d art topic. Agnieszka also runs a YouTube channel with the same name where she shares the tips and tricks that teach what to do to compete in the creative market. Besides, she is a big fan of traveling. Numerous journeys have shaped her view of the world, gave a massive dose of inspiration, and driven her to action.
![Rusko Ruskov](/images/aotm/jury_ruskov.jpg)
Rusko Ruskov
VP Production and Delivery, Chaos Group
Rusko Ruskov is an industry renowned expert on 3D visualization with over 10 years of professional experience in rendering, movie and broadcast media VFX, automotive, product and character design. He leads Chaos Group’s 3D visualization team and is responsible for the product’s performance excellence of V-Ray since its early days. 3D artist with a great passion for innovative technologies that blur the line between reality and art, Rusko has been a guest speaker at industry conferences such as Siggraph, Siggraph Asia, FMX, Animago, CG Event, and has juried at many rigorous and renowned CG competitions.
![Lyudmil Vanev](/images/aoty/Lyudmil-Vanev_200x200.jpg)
Lyudmil Vanev
Sales Engineer Team Lead, Chaos Group
Lyudmil Vanev is a CG professional with more than 10 years of experience in everything CG, working on projects in architectural visualization, animation and visual effects. Lyudmil joined the Chaos Group CG team in 2014, after working as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria. Several years and tens of thousands of air miles later, he's established and leading the Sales Engineer Team - a specialist outfit where he’s focused on helping companies and professionals get the best out of V-Ray rendering engine.
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Congratulations to our winner!
The decision wasn't easy at all but our jury faced this tough task and found the winner amongst the winners! Congratulations to Mikhail Buleyko, our 3D Artist of the Year 2018! He convinced our jury with his very detailed and astonishing 'Rusty Skies'.
A huge thank you goes out to all participants of our 3D Artist of the Month contest and an even bigger one to our twelve winners of 2018! It was a pleasure to do the interviews with you and to read all those unique stories about your ways of working in the cg industry and your passion behind it. Keep the good work up and we are looking forward to stunning entries for the upcoming year. New submissions will be published in our gallery on January 2nd, so stay tuned for that!
Prizes
![price-4](/images/aotm/500RP_rebusfarm.png)
The winner receives 500 RenderPoints worth 500€ to explore our massive cloud computing power.
![](/images/aoty/3D-Artist_226x305.jpg)
The winning picture will be featured on the back cover of the 3D Artist magazine!
![price-2](/images/aoty/3D-Jury_226x305_c.jpg)
The winner will be our exclusive jury member for the 3D Artist of the Year 2019 election!
![price-3](/images/aoty/3D-World_226x305.jpg)
The winning picture will be featured on the back cover of the 3D World magazine!
Artists
Alexandr Melentev
January 2018
"Subjectwise, I really enjoy drawing environments, cities and nature – the bigger the scale, the better. I’ve always been fond of fantasy literature and fairy tales, so the gradual shift towards that aesthetic came naturally."
Quentin Chaillet
February 2018
"I simply love doing characters! It involves so many different aspects, you always learn something new with every character you make – whether it’s modeling, clothing, grooming or look development."
Bondok Max
March 2018
"As a freelancer, I’m currently focused on look development, lighting and asset modelling, but I try to involve myself in as many disciplines as possible."
Omar Taher
April 2018
"As a big fan of Jurassic Park, I’ve always wanted to make a project related to it, so when I stumbled upon Jeff Delgado’s sketch, I thought it would make for a cool 3D piece."
Hossein Yadollahpour
May 2018
"On first glance, it seemed simple enough as a project, but the closer I looked, the more challenging it turned out to be, because I wanted to work as closely to the references photo as possible."
Jin Hao Villa
June 2018
"I enjoy 3D sculpting, and shading/rendering the most for reasons I cannot fully explain. I just really like working on collectibles and statues. But as long as the base concept is cool and fun, the specifics of a job are secondary to me. Variety is the spice of life, after all!"
Frederico Laruccia
July 2018
"I realized I hadn’t seen a good CGI scorpion since ‘The Mummy’, and that one wasn’t even that good. As vehicles and robots are so common these days, I was happy to try something a little different."
Phil (Duc) Nguyen
August 2018
"I like working and progressing with a team. The exchange with people from other departments helps me to continue learning new things and further improve as an artist."
John Jak Pagan
September 2018
"When I first saw the concept art by Khang Le, I thought: Wow, this is something new. And there’s so much that tells a story in this single image."
Fabrizio Meli
October 2018
"At the end of the day, you have to be passionate about 3D! Every time I see a spider now, I try to take a macro photo of it. After all this time closely studying the anatomy and physiology of spiders, I developed a strong sense of appreciation."
Mikhail Buleyko
November 2018
“The scene takes place at the end of the 20th century in East Eurasia, somewhere along the Russian-Chinese border. The whole planet is filled with toxic waste and poisonous mist covers the land. What is left of humanity survives by climbing as high as possible, hastily building structures out of concrete and rusty metal atop the remnants of a now extinct civilization."
Stefan Kang Chun Yih
December 2018
“If you carefully focus on their eyes, you can clearly see the difference in their intentions. On the crocodile’s part, it’s an expression of failure that we all can relate to, but also embodies the spirit to never give up. With the little bird, in contrast, you can feel a humble and very safe position, even in light of the danger in front of it."
Jury
We're very happy to introduce to you our high-class RebusFarm 3D Artist of the Year 2018 jury! With their expertise in the 3D industry, they will take a close look at all our winners and elect the winner of the year, who will be announced at the end of December.
![Manny Fragelus](/images/aotm/jury_fragelus.jpg)
Manny Fragelus
CGSociety
Manny Fragelus is founder and program director of CGMA and CGWorkshops. Besides leading the academic direction for both schools Manny is also the host of the popular webinar series "Industry Sessions". This series gives participants the opportunity to interact directly with some of the best artists in the industry, ranging from the entire character art team from Naughty Dog to a panel with some of the best FX artists from Blizzard, MPC and ILM. Manny has over 17 years of experience working in the games, films and animation industry. His recent job was modeling lead at Dreamworks Feature Animation for the last 11 years.
![Jeff Mottle](/images/aoty/Jeff_Mottle_200x200.jpg)
Jeff Mottle
CGarchitect
Jeff Mottle is the founder of CGarchitect Digital Media Corporation, the leading online magazine and user community for architectural visualization professionals. He also co-founded the CGschool, that caters exclusively to architectural visualization professionals. Having worked in the industry since 1996, Jeff has been involved in developing and speaking at conferences around the world. He is immersed in many areas of the industry and actively pursues initiatives that help promote the growth of the field, including CGarchitect's yearly Architectural Visualization competition and 3D Awards.
![Rob Redman](/images/aotm/jury_redman.jpg)
Rob Redman
Pariah Studios & 3D World
Rob Redman is editor at 3D World magazine and he is creative director at a boutique animation and VFX studio in the UK called Pariah Studios, working across TV, print and film. The studio has worked on projects for the music industry, international technology brands and governments. While not in the studio Rob can be found presenting at events from Siggraph and FMX to THU TV, or running training courses. His background in photography lends itself to his love for realistic rendering and building physically based material.
![Ralph Huchtemann](/images/aotm/jury_huchtemann.jpg)
Ralph Huchtemann
RebusFarm
Ralph, who originally completed a degree in mechanical engineering at RWTH Aachen, started in the 3D business in 1995 by founding the 3D animation company RebusMedia and working as a successful 3D artist. During that time he produced hundreds of animations and visualizations for B2B communication and commercials. About ten years later Ralph founded RebusFarm to solve the problem of lacking computer power that 3D artists are experiencing in general. He started with a clear vision of how to approach the issue.
![Carrie Mok](/images/Carrie-Mok_AOTY-Jury.jpg)
Carrie Mok
3D Artist
Carrie is editor of 3D Artist magazine, one of the top publications in the world for CG tutorials, behind-the-scenes access on the tools and technology behind the biggest movies and games, and industry insight. She has been working on the magazine since 2015, interviewing key industry figures in VFX, animation and games from ILM, MPC, Double Negative, Epic Games and more, and bringing the spotlight to the inspiring art and techniques of professional artists.
![Vasilis Koutlis](/images/aoty/vasilis-koutlis-200x200px.jpg)
Vasilis Koutlis
Designer & 3D Photographer
The instigator of both xDream3D and VWArtclub was born in Athens, in 1979. He studied furniture design and decoration. He began his occupation with 3D art in 2002 and in 2007 the idea of xDream3D was born. He managed to acquire partners from all over the world and various collaborators trust him with their ideas as he rewards them with his detailed designs. Not a moment goes by without him thinking of a beautiful image, thus he is never concerned with time but only with the design’s quality.
![Rusko Ruskov](/images/aotm/jury_ruskov.jpg)
Rusko Ruskov
VP Production and Delivery, Chaos Group
Rusko Ruskov is an industry renowned expert on 3D visualization with over 10 years of professional experience in rendering, movie and broadcast media VFX, automotive, product and character design. He leads Chaos Group’s 3D visualization team and is responsible for the product’s performance excellence of V-Ray since its early days. 3D artist with great passion for innovative technologies that blur the line between reality and art, Rusko has been a guest speaker at industry conferences such as Siggraph, Siggraph Asia, FMX, Animago, CG Event, and has juried at many rigorous and renowned CG competitions.
![Lyudmil Vanev](/images/aoty/Lyudmil-Vanev_200x200.jpg)
Lyudmil Vanev
Sales Engineer Team Lead, Chaos Group
Lyudmil Vanev is a CG professional with more than 10 years’ experience in everything CG, working on projects in architectural visualization, animation and visual effects. Lyudmil joined the Chaos Group CG team in 2014, after working as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria. Several years and tens of thousands of air miles later, he's established and leading the Sales Engineer Team - a specialist outfit where he’s focused on helping companies and professionals get the best out of V-Ray rendering engine.
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